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I'm a World Level Designer at Coffee stain Studios here in Sweden, working on their project, Satisfactory!
Studied Level Design at The game assembly in Stockholm, where I participated in numerous group projects.
Projects
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat.
Coffee Stain Studios
Role: World designer
Engine: Unreal Engine 5
Pass on is a platformer adventure game, filled with challenges, collectibles and hidden rooms.
The Game Assembly
Role: Level Designer & Music Composer
Engine: TGA 2D (In-house developed engine)
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