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I'm a World Level Designer at Coffee stain Studios here in Sweden, working on their project, Satisfactory!

Studied Level Design at The game assembly in Stockholm, where I participated in numerous group projects.

Projects

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Satisfactory is a first-person open-world factory building game with a dash of exploration and combat.

Coffee Stain Studios
Role: World
Designer

Engine: Unreal Engine 5

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Alchis is an Island exploration and potion brewing game with environment puzzles.

The Game Assembly
Role: Level & World Designer

Engine: Unreal Engine 5

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Spite into the bog is a hack-and-slash game inspired by Diablo 3, taking place in a swamp overrun by monsters and cultists.

The Game Assembly
Role: Level & World Designer

Engine: Unity & In-house developed engine

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat.

Coffee Stain Studios
Role: World designer

Engine: Unreal Engine 5

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Pass on is a platformer adventure game, filled with challenges, collectibles and hidden rooms.

The Game Assembly
Role: Level Designer & Music Composer

Engine: TGA 2D (In-house developed engine)

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Kurtis is a cute puzzle game with six clever levels where you navigate strategically to reunite with your pet.

The Game Assembly
Role: Level Designer

Engine: Unity

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Aquatica Ultra is a shoot 'em up game set in underwater Atlantis, where you face various city guardians and defenders.

The Game Assembly
Role: Level designer & Music Composer

Engine: TGA 2D (In-house developed engine)

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