About me
Hello!
I’m Alexandra Kervefors, a passionate World & Level Designer from Sweden. My love for video games began as a kid, a few of my favorite games are Bloodbone, Baldur’s gate 3, Divinity: Original sin 2, Skyrim and Pathfinder: Wrath of the Righteous, but it was Dragon Age: Origins that truly opened my eyes to the storytelling and immersive worlds games can offer. It was the first story based game I played and The ability to shape a narrative through player choices, build relationships with companions, and explore richly detailed fantasy settings inspired me to pursue a career in World and Level Design.
I’m driven by a desire to create fantastical worlds to life and create spaces that feel real, lived-in and overall immersive and impactful for players.
​
I graduated from The Game Assembly in Stockholm, one of the world's top-ranked game design schools according to The Rookies. At The Game Assembly, I specialized in creating immersive worlds and levels, with a focus on level artistry, level & world design for crafting memorable player experiences.
​
Professionally, I’ve had the opportunity to work at Coffee Stain Studios on Satisfactory, contributing to the development and polish of multiple biomes, caves, and tools. My work focused on creating detailed, explorable environments that enhance gameplay and environmental storytelling. You can find more details about my work on Satisfactory [here], and check out my other group projects if you wish to see more of my work.